
Enter the following and then press Return: defaults write AppleShowAllFiles YESĪt this point, your Mac should be loaded up and your “SIP” disabled, as well as hidden files now being visible.
We’ll also need to run another command to be able to view hidden files. Terminal should display a message that SIP was disabled. At the prompt type exactly the following and then press Return: csrutil disable. From the Utilities menu, select Terminal. Before OS X starts up, hold down Command(⌘)-R and keep it held down until you see an Apple icon and a progress bar. Once Java 1.6 is installed, we’re going to have to turn off “System Integrity Protection” (SIP) on our system as we’ll need to have more access to it. Step 1: Disabling System Integrity Protection (SIP) and allowing hidden files to be seen IMPORTANT: Firstly, make sure that you follow the Java 1.6 tutorial found here: If you are on Sierra or a previous version of OSX, your HD should work fine without this tutorial! NOTE: This is ONLY for users of High Sierra. This will work for High Sierra and presumably any future releases. It comes down to moving a few files into the correct directory (as the location has changed in Mac OSX but we need them in the old location). I decided to dig deeper into this to figure out what the problem was, and although there was no easy way to get it working again, I’ve found a solution that some of you may find useful. I tried re-installing Java 1.6 as outlined in my other tutorial, but I had no luck getting HD to work again.
So after recently upgrading my Mac from Sierra to High Sierra, I noticed that HD was broken. Note: This solution still works on OSX Mojave 10.14, tested October 2018. This one seems to work a little bit after I changed into full screen, following this Mojave'Hack' to resize your window to other dimension than the initial size.How to get HD (OpenGL) working on Mac OSX High Sierra / Mojave Step 3 above : Try to resize the window using reshape. Change glClear(GL_COLOR_BUFFER_BIT) into glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) (this one causing even more warning)ģ.
Change glFlush() into glutSwapBuffers() to flush without a callĢ.
Sprintf( string, " Some strings", string1 ) ĪrgDrawStringsByIdealPos( string, 10. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ĪrgDrawMode2D(vp) // draw to the screen char string