vursoft.blogg.se

Mac os opengl
Mac os opengl







Enter the following and then press Return: defaults write AppleShowAllFiles YESĪt this point, your Mac should be loaded up and your “SIP” disabled, as well as hidden files now being visible.

  • We’ll also need to run another command to be able to view hidden files.
  • Terminal should display a message that SIP was disabled.
  • At the prompt type exactly the following and then press Return: csrutil disable.
  • From the Utilities menu, select Terminal.
  • Before OS X starts up, hold down Command(⌘)-R and keep it held down until you see an Apple icon and a progress bar.
  • Once Java 1.6 is installed, we’re going to have to turn off “System Integrity Protection” (SIP) on our system as we’ll need to have more access to it. Step 1: Disabling System Integrity Protection (SIP) and allowing hidden files to be seen IMPORTANT: Firstly, make sure that you follow the Java 1.6 tutorial found here: If you are on Sierra or a previous version of OSX, your HD should work fine without this tutorial! NOTE: This is ONLY for users of High Sierra. This will work for High Sierra and presumably any future releases. It comes down to moving a few files into the correct directory (as the location has changed in Mac OSX but we need them in the old location). I decided to dig deeper into this to figure out what the problem was, and although there was no easy way to get it working again, I’ve found a solution that some of you may find useful. I tried re-installing Java 1.6 as outlined in my other tutorial, but I had no luck getting HD to work again.

    mac os opengl

    So after recently upgrading my Mac from Sierra to High Sierra, I noticed that HD was broken. Note: This solution still works on OSX Mojave 10.14, tested October 2018. This one seems to work a little bit after I changed into full screen, following this Mojave'Hack' to resize your window to other dimension than the initial size.How to get HD (OpenGL) working on Mac OSX High Sierra / Mojave Step 3 above : Try to resize the window using reshape. Change glClear(GL_COLOR_BUFFER_BIT) into glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) (this one causing even more warning)ģ.

    mac os opengl

    Change glFlush() into glutSwapBuffers() to flush without a callĢ.

    mac os opengl mac os opengl

    Sprintf( string, " Some strings", string1 ) ĪrgDrawStringsByIdealPos( string, 10. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ĪrgDrawMode2D(vp) // draw to the screen char string









    Mac os opengl